Wednesday, March 18, 2015

Shater Autorig


I Believe Your time is valuable in production , Let Shater Autorig do the technical work and you focus your effort and money on Animation.

Tutorial - overview :

older version


new in v2.2

How to edit controller shapes/Fingers controller edit



Who can use this?

any simple max user can use Shater autorig its very simple to use.
*recommeded for generalists and riggers to save their time.

What kind of Rigs it gives ?

 humanoid Games Rigs and feature Animation production humanoid rigs.

Features:


-make humanoid rig with great features in just sec's.
-FK-ik controls
- stretchy limps &spine.
-bendy-curvy limps.
-pose manger.
- clean layering system for rig bones helpers controllers
-auto skinning (add skin modifier to all character mesh with all skin bones auto -no auto vertex weighting- means you have to edit skin vertex weight/paint or envelopes manually)
-rig tools for reseting to Tpose anytime, keying all , load save animation , load save unlmited poses.

see Youtube videos for Workflow.

Tools:
--Save load animation
--Pose manger unlimited poses with 2 ways of grouping poses.
--Same old ShaterAutorig v1.0 features as - Naming independant -, you can change the name anytime without problems.

--Biped Integeration amd loading .bip mocap:
its not included cause it has many bugs on automation(not production ready and could complicate things) , i hope it will be production ready at v3.0
[reason i'm not working on automating this feature is most of my users need high end animation rig (or simple rig for games which autorig support too scince v1.0) , if they want biped they would make a biped from the start)


max versions:
Created and tested on max 2014 , but i think no problem with 2011 and above , if u have a problem Report plz.

History V1

Shater Autorig V.2.0 Released Get it now
license: it cost only 99.99$ for a full License. ( Paypal / Skrill)






or Paypal to  doctor_3d@yahoo.com
as soon as I get your money and request file in mail I'll send your Full version . (12-36 hours)


For License Generation Process please run this script and enter your info , it will generate a RequestFile for you send the file to me .

Download Request File Generation Script
and I'll send "Shater AutoRig" latest version fully activated as soon as I get your request.
license Renewal for updating hardware every year for free
--Shater AutoRig License is locked to one machine , but the character tools will work in any machine.
so Creation of the rig need a License , running the rigs and rig tools isn't a problem in any machine. 
so for a small Animation studio you need only one license and its only 100$


--if u have any problems , bugs or errors post here or on FBpage or mail me , and i'll mail you for any updates,fixes.




Download A Rig made with shater autorig for Testing :
Try it now
Download moody rig v1.1 From cgmeetup

download mirror -- cgmeetup is down.
exe setup
or
 manual setup

 notes:
-autorig has no biped integration - and cloth dynamics bones like this rig , i added those for testing it was buggy to automate -doable still maybe when the autorig is more popular- , but all other options on this rig is the same on the autorig .
-Shater Autorig has no autoskinning , i just collect all the skinning bones for you on one slection set to use in skin modifier , selection set named "chname_skin_bones"



update log:

v2.2 update
*Guide (Mostly foolproof -proof against misuse-  edits)

-added Unit setup auto to cm (Try making your model close to real world scale to avoid problems later stages even Lighting need close to Real world scales -always select your meshes and hit "Model select&cleanup" too).
-mirroring you can edit left side only of the guide , rightside will be frozen , just hit "mirror guide" when you happy with adjasting your guide.(model must be on the center)
-added fingers spacing angel adjastable.
-Fingers guide also changed default for ease of use.
 

*Rig
Fingers controller minor changes on looks and locking some unneeded rotation axis for ease of use and foolproofing only.
*Finishing Tap
-Auto skinning button added with 2 options
auto :which get the mesh you selected and prepared on guide tap) and add skin to what you selected there. (which can contain eyes and meshes you don't need skin mod on but you can always clean later)
selected: add skin modifier to selected mesh only.
please unfreeze models b4 adding auto skinning
*note : this is basic skin modifier , Autorig just adding the skin bones for you , you need to adjast your skin (vertex weight/vetex painting/envelopes).
*same as old version skin bones are collected on a layer and on selection set for ease of use too.
 

*optional tap
optional tap is mostly about saving time changing controllers.
- shape thickness change on selected to edit your controllers shapes fast. 
you still can always replace the shape controller by picking any other shape while selecting the controller you want to change and hit "replace control"





update 2.1
Fixed bugs
-Mirroring fingers fix

new features
-when opening the script, identify the guide if existed on scene ( plz dont make more than one guide on one scene )

-added 2 butons on Finish section just small autolinking the whole rig -this should be manuall for best results but for those who need it (link legs and spine) and (lining arms)
-auto relinking arms to helper near the neck "chname_spine_Bendy_hlp_8" for default if its 16 bones it will link to the "chname_spine_Bendy_hlp_16" if u need to adjast it and relink to nearest "chname_spine_Bendy_hlp_" , its your call.

for simple spine game rig , plz do it manually
the arms parents helpers named "chname_L_ArmParent_Helper"



Setup an update : just replace old files


have fun animating
 pose factory is free now and working with any rig just name your layers as shater autorig system or in the setup section.
download pose factory  


doctor_3d@yahoo.com
happy animation :)