its not a physical simulation , but its fast ,real-time
2 types of sliders : the one with no bounce stable and more predictable.
slider in with bouncing still need some work
-- limitations --
its working on z axis only for now.
applications to this : 2ndry animation mainly .
this tool inspired by dynamic slider on maya by Hans Godard - here
workflow for cloth
-- quick setup one cloth object and multi-collision objects
--setup multi-cloth and multi-collision
-- setup biped keys on Tpose before animation
--create collision guide on biped arms legs -when needed -
-- presets for point groups - showed in another post I think -
mcloth
-- create collision objects capture object deformation for better simulation than ragdoll.collision.
after sim
-- fix penetrations dynamic by pushing whatever intersecting verts
-- add turbosmooth shell as needed or automatic on all cloth objects .
--
finally cache vertex animation for mcloth or cloth and send mcloth
cached to lower version of max without problems and not depending on
other external point cache files.