Shater autorig update 2.2
workflow, some of the new features.
*Guide (Mostly foolproof -proof against misuse- edits)
-added Unit setup auto to cm (Try making your model close to real world scale to avoid problems later stages even Lighting need close to Real world scales -always select your meshes and hit "Model select&cleanup" too).
-mirroring you can edit left side only of the guide , rightside will be frozen , just hit "mirror guide" when you happy with adjasting your guide.(model must be on the center)
-added fingers spacing angel adjastable.
-Fingers guide also changed default for ease of use.
Fingers controller minor changes on looks and locking some unneeded rotation axis for ease of use and foolproofing only.
-Auto skinning button added with 2 options
auto :which get the mesh you selected and prepared on guide tap) and add skin to what you selected there. (which can contain eyes and meshes you don't need skin mod on but you can always clean later)
selected: add skin modifier to selected mesh only.
please unfreeze models b4 adding auto skinning
*note : this is basic skin modifier , Autorig just adding the skin bones for you , you need to adjast your skin (vertex weight/vetex painting/envelopes).
*same as old version skin bones are collected on a layer and on selection set for ease of use too.
optional tap is mostly about saving time changing controllers.
- shape thickness change on selected to edit your controllers shapes fast.
you still can always replace the shape controller by picking any other shape while selecting the controller you want to change and hit "replace control"
in this video i show multi ways of changing controllers or edit them without affecting the rig functions or causing errors/bugs.
olso i'm showing how to get better fingers control and ease of use.
setup: replace old files.
for all shater autorig users , mail me if you have trouble updating or you havn't got the mail.
plz review the tool on a comment on any of the videos and Like and share and subscripe
and always have fun animating.