Friday, March 10, 2017

Delete Vray Denoiser extra elements



Vray introduced Vray Denoiser lately which is post rendering process using extra passes which is mostly you won't need it on composting and for production its taking too much space

this simple script will delete it for you.









Extra elements are defocusAmount, diffuseFilter,noiseLevel, refractionFilter,reflectionFilter,worldNormals ,worldPositions

just choose the folder/folders containing the render images it will auto search them and clean those extra unusable elements for you.

Warrning: use it on your own risk , and there is no undo for this at all so be carefull and plz send feedback.




download scriptspot

http://www.scriptspot.com/3ds-max/scripts/delete-vray-denoiser-extra-elements

Thursday, April 21, 2016

Prime Lipsync tool updated v 2.01

this update usefull to quick setup already rigged/wired charcter heads.

Prime lipsync only deals with "Bezier float" morph channel controllers , when some users try it with wired characters already have some sliders by (reaction manger-wire paramters) it doesn't work or give errors.
I made simple fix 2 ways it should pop up when you press animate button
1st question will ask you if you do wanna extract these targets if you press yes it will extract all the mapped targets for you , you need to add them to morpher modifier manually then re-map everything on the script from the setup panel.
if you press no 2nd method will pop up it will ask you if you want to just convert the channels .
Warning -- this will unwire your rig sliders for sure.
if you want to have both your custom rig slides and the script running , you should do it the 1st way and you only need to do this once .

download it from scriptspot now

if you have an old version demo or licensed just replace old files .

Happy Animation :)

Wednesday, January 6, 2016

RenderGuy

RenderGuy is Rendering/lighting/fixing tools you can Fix your missing maps ,collect your maps or archive it ,copy paste objects materials lights between different files , mange complex lighting setups with Light detictive ,quick mr studio and quick passes, All in one.



IF you do alot of rendering you will need this.
Happy lighting/Rendering :)


Saturday, December 26, 2015

Pose Factory


Pose Factory is an easy to use Pose Manger for saving loading unlimited number of poses for any custom made characters .

Features:
-save unlimited poses
-load poses
-load poses local
-load pose on selection only.
-loading on body only or face only .
-all custom attributes will be saved.
-different kind of saving loading sets so you can have many poses for each character all saved and portable.
-loading poses from different characters made by same autorig (has same naming structure/prefix), so any rig done by Shater Autoriger or any other autoriger will work just fine.
-all poses are portable , you can find it on your animation folder of your project and you can share them with your team.



How to use:
-characters controllers must be on one layer and face controllers in another layers
-all the character controllers names should be Charactername_hand, charactername_footIk ..etc , it will work on any set of objects on the layers assigned this way.
-in setup panel enter the layers name prefix or change your charcters to match PoseFactory defaults and you are set to go.

History:
This tool was used on Shater Autorigger and moody free character rig , its mdified to all rigs or set of objects now.
v:2.1 release for all rigs not only Shater Autoriger tool.
2.11 fix local posing (load relative pose) don't work , now you need to change your character main cont. name or modify it from the script setup rollout.


report any problems/bugs
download form scriptspot

happy animation :)

Monday, September 14, 2015

particle to objects - Blender Script



particle to objects script v0.8





Blender don't export particles as far as i know , and instancing particles has very limited options , this is a way around this limitation.
after Particle is done you can export it to any 3d App as animated objects dots whatever you assign the instance object option.
its limited to particle generated on the 1st frame and make lifetime bigger than the scene.

---Use:
-open on text editor in blender and run it
- you will find it on UI Properities panel (N)
-Fill the names of emmitter - instance obj and step frames and press "distribute objs" and thats it.

have fun.



Monday, July 13, 2015

Paypal for payment - is working now

Finally Paypal is working for my country .
finally you can make payment for Commercial scripts -Shater Autorig or Prime Autolipsync - via Paypal now 

sorry for forcing you guys to Skrill bank -which isn't bad but its not popular for everyone - :)