Tuesday, June 18, 2019

Shater autorig update 2.2

Shater autorig update 2.2
workflow, some of the new features.
whats new?!
*Guide (Mostly foolproof -proof against misuse-  edits)

-added Unit setup auto to cm (Try making your model close to real world scale to avoid problems later stages even Lighting need close to Real world scales -always select your meshes and hit "Model select&cleanup" too).
-mirroring you can edit left side only of the guide , rightside will be frozen , just hit "mirror guide" when you happy with adjasting your guide.(model must be on the center)
-added fingers spacing angel adjastable.
-Fingers guide also changed default for ease of use.
 
*Rig
Fingers controller minor changes on looks and locking some unneeded rotation axis for ease of use and foolproofing only.
*Finishing Tap
-Auto skinning button added with 2 options
auto :which get the mesh you selected and prepared on guide tap) and add skin to what you selected there. (which can contain eyes and meshes you don't need skin mod on but you can always clean later)
selected: add skin modifier to selected mesh only.
please unfreeze models b4 adding auto skinning
*note : this is basic skin modifier , Autorig just adding the skin bones for you , you need to adjast your skin (vertex weight/vetex painting/envelopes).
*same as old version skin bones are collected on a layer and on selection set for ease of use too.
 
*optional tap
optional tap is mostly about saving time changing controllers.
- shape thickness change on selected to edit your controllers shapes fast. 
you still can always replace the shape controller by picking any other shape while selecting the controller you want to change and hit "replace control"
 in this video i show multi ways of changing controllers or edit them without affecting the rig functions or causing errors/bugs.
olso i'm showing how to get better fingers control and ease of use.



setup: replace old files.
for all shater autorig users , mail me if you have trouble updating or you havn't got the mail.
plz review the tool on a comment on any of the videos and Like and share and subscripe
 and always have fun animating.


Wednesday, May 29, 2019

Light detective updated v 1.2



Light Detictive is a Tool designed to mange complex lighting setups. --not only control include and exclude by selection or sets fast , but olso investigate the lights on the scene see exclude and include lists , --olso investigate objects which light affect them of not.




v1.2 update:
tested for vray lights ,I don't know about other engine but should work in any renderer.
better ways to invisticate lights on your scene.

-change light type include to exclude or the oposite not just showing the type
-when typing mesh name now update the list of lights -just click outside if it has problems- or select the object you need to know which lights ex/including it then hit "select in/exclude lights" it will be selected.
-added toolips for ease of use

script page
http://shaterstudio.blogspot.com/2015/02/light-detictive-v10.html



Shater autorig update 2.1

Shater autorig update

update 2.1
Fixed bugs
-Mirroring fingers fix

new features
-when opening the script, identify the guide if existed on scene ( plz dont make more than one guide on one scene )

-added 2 butons on Finish section just small autolinking the whole rig -this should be manuall for best results but for those who need it (link legs and spine) and (lining arms)
-auto relinking arms to helper near the neck "chname_spine_Bendy_hlp_8" for default if its 16 bones it will link to the "chname_spine_Bendy_hlp_16" if u need to adjast it and relink to nearest "chname_spine_Bendy_hlp_" , its your call.

for simple spine game rig , plz do it manually
the arms parents helpers named "chname_L_ArmParent_Helper" 

setup: replace old files.
for all shater autorig users , mail me if you have trouble updating or you havn't got the mail.
have fun animating.

Friday, March 10, 2017

Delete Vray Denoiser extra elements



Vray introduced Vray Denoiser lately which is post rendering process using extra passes which is mostly you won't need it on composting and for production its taking too much space

this simple script will delete it for you.









Extra elements are defocusAmount, diffuseFilter,noiseLevel, refractionFilter,reflectionFilter,worldNormals ,worldPositions

just choose the folder/folders containing the render images it will auto search them and clean those extra unusable elements for you.

Warrning: use it on your own risk , and there is no undo for this at all so be carefull and plz send feedback.




download scriptspot

http://www.scriptspot.com/3ds-max/scripts/delete-vray-denoiser-extra-elements

Thursday, April 21, 2016

Prime Lipsync tool updated v 2.01

this update usefull to quick setup already rigged/wired charcter heads.

Prime lipsync only deals with "Bezier float" morph channel controllers , when some users try it with wired characters already have some sliders by (reaction manger-wire paramters) it doesn't work or give errors.
I made simple fix 2 ways it should pop up when you press animate button
1st question will ask you if you do wanna extract these targets if you press yes it will extract all the mapped targets for you , you need to add them to morpher modifier manually then re-map everything on the script from the setup panel.
if you press no 2nd method will pop up it will ask you if you want to just convert the channels .
Warning -- this will unwire your rig sliders for sure.
if you want to have both your custom rig slides and the script running , you should do it the 1st way and you only need to do this once .

download it from scriptspot now

if you have an old version demo or licensed just replace old files .

Happy Animation :)

Wednesday, January 6, 2016

RenderGuy

RenderGuy is Rendering/lighting/fixing tools you can Fix your missing maps ,collect your maps or archive it ,copy paste objects materials lights between different files , mange complex lighting setups with Light detictive ,quick mr studio and quick passes, All in one.



IF you do alot of rendering you will need this.

known issue:
it was dependant on mentalray , so it won't work without for now , sorry late on updates on free tools lack of time, will try to fix.
Happy lighting/Rendering :)