*Guide(Mostly foolproof -proof against misuse- edits)
-added Unit setup auto to cm (Try making your model close to real world scale to avoid problems later stages even Lighting need close to Real world scales -always select your meshes and hit "Model select&cleanup" too).
-mirroring you can edit left side only of the guide , rightside will be frozen , just hit "mirror guide" when you happy with adjasting your guide.(model must be on the center)
-added fingers spacing angel adjastable.
-Fingers guide also changed default for ease of use.
*Rig
Fingers controller minor changes on looks and locking some unneeded rotation axis for ease of use and foolproofing only. Hands ik parented to hips controller by defualt when you hit "link arms" and resetting pose to Tpose working fine (if you plan to change links you should freeze transforms after so resetting to Tpose to work without issues)
*Finishing Tap
-Auto skinning button added with 2 options
auto :which get the mesh you selected and prepared on guide tap) and add skin to what you selected there. (which can contain eyes and meshes you don't need skin mod on but you can always clean later)
selected: add skin modifier to selected mesh only.
please unfreeze models b4 adding auto skinning
*note : this is basic skin modifier , Autorig just adding the skin bones for you , you need to adjast your skin (vertex weight/vetex painting/envelopes).
*same as old version skin bones are collected on a layer and on selection set for ease of use too.
*optional tap
optional tap is mostly about saving time changing controllers.
- shape thickness change on selected to edit your controllers shapes fast.
you still can always replace the shape controller by picking any other shape while selecting the controller you want to change and hit "replace control"
in this video i show multi ways of changing controllers or edit them without affecting the rig functions or causing errors/bugs.
olso i'm showing how to get better fingers control and ease of use.
setup: replace old files.
for all shater autorig users , mail me if you have trouble updating or you havn't got the mail.
Light Detictive is a Tool designed to mange complex lighting setups.
--not only control include and exclude by selection or sets fast , but
olso investigate the lights on the scene see exclude and include lists ,
--olso investigate objects which light affect them of not.
v1.2 update:
tested for vray lights ,I don't know about other engine but should work in any renderer.
better ways to invisticate lights on your scene.
-change light type include to exclude or the oposite not just showing the type
-when typing mesh name now update the list of lights -just click outside if it has problems- or select the object you need to know which lights ex/including it then hit "select in/exclude lights" it will be selected.
-added toolips for ease of use
-when opening the script, identify the guide if existed on scene ( plz dont make more than one guide on one scene )
-added
2 butons on Finish section just small autolinking the whole rig -this
should be manuall for best results but for those who need it (link legs
and spine) and (lining arms)
-auto relinking arms to helper near the neck "chname_spine_Bendy_hlp_8" for default if its 16 bones it will link to the "chname_spine_Bendy_hlp_16" if u need to adjast it and relink to nearest "chname_spine_Bendy_hlp_" , its your call.
for simple spine game rig , plz do it manually
the arms parents helpers named "chname_L_ArmParent_Helper"
setup: replace old files.
for all shater autorig users , mail me if you have trouble updating or you havn't got the mail.