simple Scipt for manage wiring
--detect wiring on selection and open wiring dialogs
--detect broken wiring .
--detect wiring between 2 objects
--fast wiring between 2 objects
issues:
max only limit wiring dialogs to 7 only.
try it and have fun :)
for anyone who use Microsoft kinect mocap or similar setups -which considerd cheap mocap systems- using any capture application or plugin its all has problem of floating legs or noise which is not cool and leave these mocap systems far from production standard , I hope its a step closer to be more reliable on production at least useable mocap .
what the script do exactly is detect foot animation keys then activate IK and disable it according to the animation then remove all non essenial keys which make more stable legs, not perfect 100% but its a better start , easy to fix manually.
--stabilize the z axis of pelvis , and u can adjast it which can supress jumping or allow it , according to setting.
--settings -- jitter ,legs z azis and jump factors are all max units , so the bigger your character scale the bigger these factor should be to supress jitter and calculate fixed poses, will attach test mocap file work for my settings .
-- after running the script cleaning process is much easier.
-- there is some custom key reduction options .
--side note : script doesn't deal with any problems of biped parts but legs ,pelvis z pos, so other known problems of kinect mocap just as snappy arms can be fixed by key reduction and some manual cleaning.
known issues:
-- you will need to copy the planted keys manually ,althought the script should be doing it , not sure yet why its not working as it should.
--its relatively slow for now, mainly complication of 1st issue .
-- don't run the script twice on same animation .
how to use :
for cleaning other part of biped just select the part and
run "reduce keys" , or select all biped parts and run it , adjast the
key reduction factor for better results.
for foot stabilization
1- run the .mse file by draging droping into max or run script command
2- choose mocap file .bvh
3- Create new biped ,setting not important , select any biped part and press "GO" button will open the mocap tool , make sure you are on freeform "footstep mode" which is the defalt state, if its not the script won't work as should , choose your own setting of keys reduction and figure any other stuff u want.
4- wait and u have your mocap ready for cleaning process so save your mocap as .bip and use it on any biped.
5- have fun
feedback will be appreciated,here or in scriptspot.
Shater Crowd System is a project I have been working on lately ,its already used-tested on production now .
its more than workflow with multiple steps but all steps arw scripted.
This is a simple test 300 crowd agents -based on 2 crowd characters - on directional emmitters, more complex tests will be uploaded.
some features:
- all steps of workflow are scripted .
- works with any character - biped,cat,custom rig or other mesh
-any number of base crowd character will be randomly disributed.
- ground -terrain detection.
- random color correction for materials , and even skin after simple setup.
- change motion between walking running automatic.
- change character animation on specific time and variations by random value.
- change animation when reaching target.
- teams against each other , i uploaded simple test b4 but its better now.
and other features will be revealed on next uploads
Finally 3ds max will have an Autorig ready for production
bug fixes on v 1.0
--ROLL BONE LEFT SHOULDER --fixed
--SNIPPING IK_FK seem to jump --fixed
-- fingers count problem -- FIXED --
--loading pose need mutible clicks to load everything right -- fixed
--changes on controlles on spine, head,neck
--changes on arms ik fk .
known issue
if finger count less than 5 u still have 5 attributes for 5 fingers, but no problems linked to that.
--mirroring pose sometimes gives not acurate result on some cases -- working on that
Free rigs included here
these rigs for testing evaluating only , have fun using those too , maybe will skin a charcter with the latest rig soon and share it to all animation lovers .
any bug , notice or idea feel free to leave a comment here or mail me
doctor_3d@yahoo.com
will be recieving orders after Christmas holiday
happy animation everyone :)
=============
update rigs v1.1
free rig sample file download here
for 2011 and above
setup : rig depend on some files attached , read setup.txt
new in this update
-- Synoptic UI added to the rig main controller
fixed issues
--spine wasn't interacting with rotation of the hip
--Snipping between ik and fk was jumping
--in the autorig script added spine shape change button , and fix wiring.