Saturday, August 9, 2014

kinect mocap fix - Foot Stabilizer

for anyone who use Microsoft kinect mocap or similar setups -which considerd cheap mocap systems- using any capture application or plugin its all has problem of floating legs or noise which is not cool and leave these mocap systems far from production standard , I hope its a step closer to be more reliable on production at least useable mocap .

what the script do exactly is detect foot animation keys then activate IK and disable it according to the animation then remove all non essenial keys which make more stable legs, not perfect 100% but its a better start , easy to fix manually.





--stabilize the z axis of pelvis , and u can adjast it which can supress jumping or allow it , according to setting.


--settings -- jitter ,legs z azis and jump factors are all max units , so the bigger your character scale the bigger these factor should be to supress jitter and calculate fixed poses, will attach test mocap file work for my settings .

-- after running the script cleaning process is much easier.

-- there is some custom key reduction options .

--side note : script doesn't deal with any problems of biped parts but legs ,pelvis z pos, so other known problems of kinect mocap just as snappy arms can be fixed by key reduction and some manual cleaning.


known issues:
-- you will need to copy the planted keys manually ,althought the script should be doing it , not sure yet why its not working as it should.
--its relatively slow for now, mainly complication of 1st issue .
-- don't run the script twice on same animation .

how to use :


for cleaning other part of biped just select the part and run "reduce keys" , or select all biped parts and run it , adjast the key reduction factor for better results.

 for foot stabilization
1- run the .mse file by draging droping into max or run script command
2- choose mocap file .bvh
3- Create new biped ,setting not important , select any biped part and press "GO" button will open the mocap tool , make sure you are on freeform "footstep mode" which is the defalt state, if its not the script won't work as should , choose your own setting of keys reduction and figure any other stuff u want.
 4- wait and u have your mocap ready for cleaning process so save your mocap as .bip and use it on any biped.
5- have fun



feedback will be appreciated,here or in scriptspot.

download kinect mocap fix - Foot Stabilizer v:1.0


Wednesday, March 19, 2014

Shater Crowd System sneakpeek



Shater Crowd System is a project I have been working on lately ,its already used-tested on production now .
its more than workflow with multiple steps but all steps arw scripted.

This is a simple test 300 crowd agents -based on 2 crowd characters - on directional emmitters, more complex tests will be uploaded.

some features:
- all steps of workflow are scripted .
- works with any character - biped,cat,custom rig or other mesh
-any number of base crowd character will be randomly disributed.
- ground -terrain detection.
- random color correction for materials , and even skin after simple setup.
- change motion between walking running automatic.
- change character animation on specific time and variations by random value.
- change animation when reaching target.
- teams against each other , i uploaded simple test b4 but its better now.
and other features will be revealed on next uploads

i hope u like it :)

Wednesday, December 25, 2013

Shater Autorig V 1.0 launch and free rigs

Merry Christmas everyone





Finally 3ds max will have an Autorig ready for production




bug fixes on v 1.0
--ROLL BONE LEFT SHOULDER --fixed
--SNIPPING IK_FK seem to jump --fixed
-- fingers count problem -- FIXED --
 --loading pose need mutible clicks to load everything right -- fixed
 --changes on controlles on spine, head,neck
--changes on arms ik fk .

known issue
if finger count less than 5 u still have 5 attributes for 5 fingers, but no problems linked to that.
--mirroring pose sometimes gives not acurate result on some cases -- working on that



Free rigs included here 
these rigs for testing evaluating only , have fun using those too , maybe will skin a charcter with the latest rig soon and share it to all animation lovers .


any bug , notice or idea feel free to leave a comment here or mail me
doctor_3d@yahoo.com

will be recieving orders after Christmas holiday

happy animation everyone :)


=============
update rigs v1.1

free rig sample file
 download here
for 2011 and above

setup : rig depend on some files attached , read setup.txt

new in this update
-- Synoptic UI added to the rig main controller

fixed issues
--spine wasn't interacting with rotation of the hip
--Snipping between ik and fk was jumping
--in the autorig script added spine shape change button , and fix wiring.

History





-- Sorry This product is suspended for now --


Thursday, August 8, 2013

Shater ClothSim - The Sim Beast

Shater ClothSim - The Simulation Beast


New Time saving tool for cloth simulation


it was personal tool for my work , then i decided to share it with the community

setup
-- random wire colors
-- delete turbosmooth and shell before putting cloth --if needed
-- create a guide of cylnders for collision on biped hands legs

cloth
-- identefy cloth meshes and collision meshes be selecting order one click and u will have them setup
--multi cloth objects on one simulation automatic olso by selection order.

after simulation
-- add turbosmooth shell shortcuts
-- checks for everything has cloth modifier and add turbosmooth automatic
--dynamic fixing simple penetrations with select one click.

caching -not point cache just vertex caching on editablemesh object-
-- vertex cache of any object to keyframes .
-- save cashed cloth on the same location
-- merge cloth when needed




this is small video showing the tool , but i made some changes on the interface only
it shows some of mcloth tool script that was inside it too , you can find the - mcloth tool- here on this blog too as separated sctipt.







download shater clothsim v:1.0


If you found it useful please Donate , thanx

Wednesday, August 7, 2013

Missing maps proxies Fixer


This is A simple to use tool for Re-Linking missing maps & proxies





How it works
The tool will report that there is a missing or not and for fixing and number of missing maps , just choose the path , or copy & paste it , then Fix missing maps or proxies

--for missing maps it work with all render engines.
--for proxies only Vray .
--olso fix missing point cache added.

-- path to fix will be saved next time you open the script it will be there (so for simple projects whitch have all maps one or 2 paths this will be the perfect simplest tool for you )

--If u have all your maps on one location , that will be your tool to fix missing.

--its just like alot of tools out there but its little cleaner-simpler.


--update log
1.2 fix minor bugs
1.9 report button and some other features like fix missing point cache too.


have fun

download Missing maps fixer script version 1.9

older versions
download v:1.0