Thursday, July 31, 2014
Friday, July 18, 2014
Wednesday, March 19, 2014
Shater Crowd System sneakpeek
Shater Crowd System is a project I have been working on lately ,its already used-tested on production now .
its more than workflow with multiple steps but all steps arw scripted.
This is a simple test 300 crowd agents -based on 2 crowd characters - on directional emmitters, more complex tests will be uploaded.
some features:
- all steps of workflow are scripted .
- works with any character - biped,cat,custom rig or other mesh
-any number of base crowd character will be randomly disributed.
- ground -terrain detection.
- random color correction for materials , and even skin after simple setup.
- change motion between walking running automatic.
- change character animation on specific time and variations by random value.
- change animation when reaching target.
- teams against each other , i uploaded simple test b4 but its better now.
and other features will be revealed on next uploads
i hope u like it :)
Wednesday, December 25, 2013
Shater Autorig V 1.0 launch and free rigs
Merry Christmas everyone
Finally 3ds max will have an Autorig ready for production
bug fixes on v 1.0
--ROLL BONE LEFT SHOULDER --fixed
--SNIPPING IK_FK seem to jump --fixed
-- fingers count problem -- FIXED --
--loading pose need mutible clicks to load everything right -- fixed
--changes on controlles on spine, head,neck
--changes on arms ik fk .
known issue
if finger count less than 5 u still have 5 attributes for 5 fingers, but no problems linked to that.
--mirroring pose sometimes gives not acurate result on some cases -- working on that
Free rigs included here
these rigs for testing evaluating only , have fun using those too , maybe will skin a charcter with the latest rig soon and share it to all animation lovers .
any bug , notice or idea feel free to leave a comment here or mail me
doctor_3d@yahoo.com
will be recieving orders after Christmas holiday
happy animation everyone :)
=============
update rigs v1.1
free rig sample file
download here
for 2011 and above
setup : rig depend on some files attached , read setup.txt
new in this update
-- Synoptic UI added to the rig main controller
fixed issues
--spine wasn't interacting with rotation of the hip
--Snipping between ik and fk was jumping
--in the autorig script added spine shape change button , and fix wiring.
History
-- Sorry This product is suspended for now --
Finally 3ds max will have an Autorig ready for production
bug fixes on v 1.0
--ROLL BONE LEFT SHOULDER --fixed
--SNIPPING IK_FK seem to jump --fixed
-- fingers count problem -- FIXED --
--loading pose need mutible clicks to load everything right -- fixed
--changes on controlles on spine, head,neck
--changes on arms ik fk .
known issue
if finger count less than 5 u still have 5 attributes for 5 fingers, but no problems linked to that.
--mirroring pose sometimes gives not acurate result on some cases -- working on that
Free rigs included here
these rigs for testing evaluating only , have fun using those too , maybe will skin a charcter with the latest rig soon and share it to all animation lovers .
any bug , notice or idea feel free to leave a comment here or mail me
doctor_3d@yahoo.com
will be recieving orders after Christmas holiday
happy animation everyone :)
=============
update rigs v1.1
free rig sample file
download here
for 2011 and above
setup : rig depend on some files attached , read setup.txt
new in this update
-- Synoptic UI added to the rig main controller
fixed issues
--spine wasn't interacting with rotation of the hip
--Snipping between ik and fk was jumping
--in the autorig script added spine shape change button , and fix wiring.
History
-- Sorry This product is suspended for now --
Thursday, August 8, 2013
Shater ClothSim - The Sim Beast
Shater ClothSim - The Simulation Beast
New Time saving tool for cloth simulation
it was personal tool for my work , then i decided to share it with the community
setup
-- random wire colors
-- delete turbosmooth and shell before putting cloth --if needed
-- create a guide of cylnders for collision on biped hands legs
cloth
-- identefy cloth meshes and collision meshes be selecting order one click and u will have them setup
--multi cloth objects on one simulation automatic olso by selection order.
after simulation
-- add turbosmooth shell shortcuts
-- checks for everything has cloth modifier and add turbosmooth automatic
--dynamic fixing simple penetrations with select one click.
caching -not point cache just vertex caching on editablemesh object-
-- vertex cache of any object to keyframes .
-- save cashed cloth on the same location
-- merge cloth when needed
this is small video showing the tool , but i made some changes on the interface only
it shows some of mcloth tool script that was inside it too , you can find the - mcloth tool- here on this blog too as separated sctipt.
download shater clothsim v:1.0
If you found it useful please Donate , thanx
Wednesday, August 7, 2013
Missing maps proxies Fixer
This is A simple to use tool for Re-Linking missing maps & proxies
How it works
The tool will report that there is a missing or not and for fixing and number of missing maps , just choose the path , or copy & paste it , then Fix missing maps or proxies
--for missing maps it work with all render engines.
--for proxies only Vray .
--olso fix missing point cache added.
-- path to fix will be saved next time you open the script it will be there (so for simple projects whitch have all maps one or 2 paths this will be the perfect simplest tool for you )
--If u have all your maps on one location , that will be your tool to fix missing.
--its just like alot of tools out there but its little cleaner-simpler.
--update log
1.2 fix minor bugs
1.9 report button and some other features like fix missing point cache too.
have fun
download Missing maps fixer script version 1.9
older versions
download v:1.0
Thursday, May 9, 2013
Shater LightRig - Studio Lighting Maxscript
Shater Lightrig Creates 2 lights aligned with the Object of interest with a simple rig , for studio lighting for Mental ray or character Lighting in some cases
History
--v1.1
-- bug fix -- Lights colors , multiplier and shadows working interactive with all Lights created by the script
2 types of lights supported
--sky portals
--area lights
--Rig setup
these numbers define the Light distance from the object of interest and its angle of rotation
--shadow quality -- colors -- mulitplier (interactive)
if you change it anytime before or after creation all lights will be modified
download shater lightrig v.1.1
Have Fun.
History
--v1.1
-- bug fix -- Lights colors , multiplier and shadows working interactive with all Lights created by the script
2 types of lights supported
--sky portals
--area lights
--Rig setup
these numbers define the Light distance from the object of interest and its angle of rotation
--shadow quality -- colors -- mulitplier (interactive)
if you change it anytime before or after creation all lights will be modified
download shater lightrig v.1.1
Have Fun.
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